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a calm computer club with ink in its veins.

BATTLE STATION PC CLUB — a calm computer club with 18 stations

A quiet PC club at an art space: white walls, ink-blue accents, 18 stations, 240Hz screens and honest hourly rates. Play a round, then leave a mark on the sketch wall by the desk.

The room

Eighteen stations along a white wall

Three ways to sit, one calm room. Every seat runs the same clean setup — a 240Hz screen, a mechanical board and a mouse wiped down between guests. Pick the light you like and we hold the chair for you.

A guest in headphones eating cup noodles at a wooden desk in front of a dark screen, an ink-blue mural on the wall behind

Gallery rows

Twelve stations run in two rows along the long white wall, spaced so elbows never meet. This is the main floor: quiet keyboards, a steady 240Hz refresh and enough room on the desk to rest a mug. Good for a solo session or a small group sitting side by side.

12 seats · 240Hz · 27" screens · wired headsets

Ink corner

Four stations tucked by the window where the light is softest and the room falls quietest. The corner faces the sketch wall, so you can look up from a match and watch the drawings change. People come here to read patch notes slowly and play without a crowd behind them.

4 seats · window light · slow corner · closest to the wall

Duo desk

One wide desk built for two chairs, sharing a single ink-line lamp. Bring a friend for a co-op run or sit a coach beside a player — two screens, two boards, one small pot of markers between you. It books as a pair, so the second seat is always yours.

2 seats · shared lamp · co-op ready · booked as a pair

A player in headphones seen from behind at a lit computer station in a dim room

Between rounds, the wall by the desk fills up.

The house thing

The sketch wall

By the front desk there is a jar of markers and a wall of guest sketches. Draw between rounds if you feel like it — a doodle, a nib test, a fast portrait of your team. Nothing is required and nobody grades it. Each week we frame a few favourites and hang them by one edge, so the wall keeps shifting. Ink is the club's style, not the game; the games are the same 240Hz stations as everywhere else.

Framed game concept art — a lone traveller on a misty forest path Framed game concept art — a small spaceship near a pale planet Framed game concept art — a quiet mountain village at dawn Framed game concept art — an underwater ruin with light rays Framed game concept art — a calm desert canyon under a wide sky Framed game concept art — a cosy lamplit interior room

The inkwell

What each station runs

One dark room in a light building — the club's inkwell. The spec is plain and the same at every seat, so a booking is a booking with no fine print behind it.

Screens
27-inch panels at 240Hz across the floor, colour-calibrated to a single profile. No two seats run a different refresh — the fast one you book is the fast one you get.
Graphics
Current-generation cards that hold high frames in competitive titles without a fan roar. We repaste and dust the towers on a fixed schedule so the heat stays boring.
Chairs & desks
Firm mesh chairs that keep a straight back through a three-hour sit, and solid wood desks wide enough for a keyboard, a mouse pad and a mug of tea with room to spare.
Input
Mechanical keyboards with linear switches and lightweight wired mice. Every board and mouse is wiped down between guests, and spares live under the desk.

Hours & rates

Clear hourly rates, nothing hidden

You pay for stations and hours — that is the whole product. Rates are per seat, drinks and the marker jar are already included, and the clock stops the moment you stand up. No cards to top up, no points to chase.

The hour

6/ hour, per seat

Drop in for a single hour on any station. Best for a quick match after work or a short co-op run at the duo desk.

  • Any free seat, any row
  • Tea, water and markers included
  • Clock stops when you leave
Book the hour

The evening

20/ four hours

A settled evening block from 18:00. Same seat all night, a saved sketch slot on the wall and one refill of tea on the house.

  • Four hours, one held seat
  • Priority on the ink corner
  • A framed spot if your sketch lands
Book the evening

Quiet Sunday

28/ open session

A long, unhurried Sunday session — arrive when we open, leave when you like, one flat rate. The room stays at half volume all day.

  • Open to close, one seat
  • Slow music, low lights
  • The marker jar refilled at noon
Book Sunday

Rates are per person and shown in your local currency at the desk. Tournaments and club nights are scored on points and time only — no money on the line, ever.

Getting in

Book a seat in three steps

No account and no deposit — just a name on the sheet. The whole thing takes a minute, and a walk-in works too whenever a chair is free.

Pick a spot and an hour

Choose gallery rows, the ink corner or the duo desk, then a date and how long you want to sit. The booking form below carries all three — one screen, no back and forth.

Leave a name to write down

Send the form with your name and email. We copy it onto the day sheet by hand and hold that chair for you until you arrive — the ink is literally drying on it.

Turn up and settle in

Give your name at the desk, take your seat and start whenever you like. The clock begins when you sit and stops the moment you stand — nothing to top up first.

Prefer to just wander in? The desk always keeps a few unbooked seats for walk-ins.

Ink journal

Notes from the desk

Small changes, written down as they happen. This is the club's slow diary of the wall, the room and the people passing through.

  1. The wall turned over

    We took down last month's sketches and hung a fresh set this week. A quiet ballpoint map of the gallery rows made the cut, pinned by one corner so it lifts in the draught. The old pages went into the guest folder at the desk — ask if you want to leaf through them between rounds.

  2. A gift by the door

    A regular left us an ink drawing of the whole club — every station, the jar, the lamp over the duo desk. It hangs framed by the entrance now, the first thing you see on the way in. Nobody asked for it, which is exactly why it stayed up. Come and find your seat in it.

  3. New markers in the jar

    The old nibs had gone dry, so the jar by the front desk is freshly stocked — fine liners, one soft brush pen and a fat marker for bold lines. Fair warning: the brush pen bleeds on thin paper. Test it on the scrap pad first, then take it to the wall.

The regulars' table

Faces that keep coming back

There is no card to collect and no tier to climb. After a handful of visits the desk simply knows your name, and a few small comforts start to follow you around the room.

Two guests sitting together at a station in the lounge, one checking a phone between sessions
A pair at the duo desk, comparing notes between rounds.

I came for a quiet hour after work and ended up a regular. Now my mug lives on the shelf and someone waves me to my corner before I ask.

— a Thursday-evening regular
  • Your usual seat, held. Tell us where you like to sit and we keep that chair aside on the evenings you tend to visit.
  • A shelf for your mug. Regulars get a named spot on the tea shelf, so your cup is waiting rather than searched for.
  • First word on club nights. Points-and-time evenings fill fast; regulars hear about a date before it goes on the wall.

New here? Say so at the desk and someone will walk you round the rows, the jar and the wall before you sit.

In numbers

A quiet room, counted up

Nothing here is a leaderboard. Just the plain shape of the place — seats, hours and the little jar that started the whole idea.

18 stations along the wall
240Hz refresh at every seat
13h open daily, 10:00 to 23:00
1 marker jar by the desk

Club nights are scored on points and time alone — never on money, and never on a record to beat.

Nib FAQ

Five questions we get asked

Do I have to draw anything?

Not at all. The markers and the wall are there if you feel like it, and completely ignorable if you don't. Plenty of guests never touch a pen and just come to play on a quiet, fast station. The sketch wall is a side thing, never a cover charge.

Whose markers are those, and can I use them?

They're the club's, and yes — take one whenever you like. The jar sits by the front desk and gets restocked when nibs run dry. We only ask that you cap them and drop them back, so the next guest finds them ready. Paper lives on the scrap shelf beside the jar.

How loud does it get in here?

Quiet by design. We run linear switches, wired headsets and a house rule of low voices, so a full room still reads as calm. If a match gets heated, we ask for it to stay at the desk. People come here precisely because it isn't a shouting hall.

Can I book the window seats ahead?

Yes — the four ink-corner seats by the window take reservations, and the evening block holds one for you until you arrive. Use the booking form below, pick the ink corner and a date, and we'll keep it. Walk-ins get whatever's free on the day.

How late are you open?

We open at 10:00 and the last hour begins at 23:00, seven days a week — no overnight sessions. The room slows down in the final hour: lights come down, music drops, and the markers go back in the jar. It's a calm place, and we like to close it calmly.

Reservations

Book a station

Tell us when and where, and we'll hold the chair. No account, no deposit — just a name to write on the sheet.

Quiet play · what people play

Games that keep the calm

The room is soft-spoken on purpose, so it leans toward games you play slowly. Load something gentle and let the session stretch.

Slow-burn RPGs

Deep worlds for a long, quiet all-nighter — no rush, no noise.

Puzzle & logic

Clever, unhurried games that suit the window seats and the slow corner.

Narrative & indie

Story-first games and small indie gems, headphones on, ink wall nearby.

Strategy & turn-based

Considered campaigns where thinking time is the whole point.

Cosy simulation

Life, farm and city sims to sketch alongside between rounds.

Gentle exploration

Calm open worlds made for wandering, not winning.